Manages marketing projects in Natus Vincere, the world's second most famous cyber team. P>
He is engaged in the development of the client base and integrated promotional campaigns for partners NA`VI and ESForce - a holding company that owns media assets NA`VI. According to the research company Newzoo, to date, the reach & engagement of ESForce projects is 27% of the entire eSports audience in the world (excluding China) and 86% of the CIS cybersport audience. P>
13:40—14:00. The English section / Videoblogs & eSports